Open xcom files download






















IT Management. Project Management. Resources Blog Articles. Menu Help Create Join Login. OpenXcom Status: Alpha. As of , this project can be found here. Get project updates , sponsored content from our select partners, and more. Full Name. Phone Number. Job Title. Company Size Company Size: 1 - 25 26 - 99 - - 1, - 4, 5, - 9, 10, - 19, 20, or More. Get notifications on updates for this project. Get the SourceForge newsletter. SupSuper, Tue Jun 8 Fix pre-equip not working in crash sites.

Yankes, Mon May 17 Fix bug that allow avoiding reaction shoots. Yankes, Sat May 15 Make vapor ids mod private Yankes, Sat May 15 Improve handoing of high opacity of vapor Now you can have darken versions too. Warboy, Thu May 13 don't allow negative time units or energy units, for that matter. Warboy, Tue May 11 specifically specify build platform for my own convenience Warboy, Sat May 8 fix some pathfinding behaviour vis-a-vis dead units. Cooper Colonel Posts: No line of fire. Wow, looking at the mission generator this looks like a huge game already!

Looking great so far. Love being restricted to only two soldiers at the beginning, makes the game very intense! Very nice enemies. NebulaM78 Sergeant Posts: Congratulations, man.

It's always nice to see a concept come to fruition. Kammerer Colonel Posts: You did it finally! And it'd be a great honour for me to continue the work on the translations of your mods. Hope you don't mind. I've been waiting for this when I first heard about months ago. I look forward to it's continual development. After playing for a while, one thing I can say is that this mod is hard.

First and foremost is the crappy accuracy of your agents big surprise. Another thing is that the only viable long distance transport at the start is the car, which only seats 2 guys. Ok, played through some missions in a new campaign and this really is one new XCom experience.



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