Horus heresy mechanicum pdf free download






















In fact, he was just as obsessed with perfection as Fulgrim, which is why they got along so well. He's also got a lot of built-up resentment toward Dorn, since Dorn once called him a dumbass on the bridge of his own flagship in front of a bunch of his sons.

He doesn't seem to like Guilliman very much either at this point, probably because the G-man encouraged restraint when dealing with noncompliant planets and Ferrus just wanted to smash everything and let someone else pick up the pieces. Basically a recap of some of the White Scars' more important pre-Heresy campaigns, including conquering the Nephilim homeworld and killing a shitload of Orks on a planet made of psychically resonant crystals.

The main thing the book does is confirm that Jaghatai was always meant to be a wild card. More importantly, it shows that while he didn't really agree with the Emperor about anything, especially the Imperial Truth, he was still willing to serve the Imperium in his own way read: killing xenos on the edges of the galaxy while everyone else built an empire behind him.

Also shows the Khan trying to plan ahead for the inevitable showdown between pro and anti-psyker factions in the Imperium, and how the warrior lodges were first introduced to the Scars.

On a side note, we learn that the V Legion's original name was the Star Hunters, and that they relied heavily on armor and mechanized infantry before the Khan and his Chogorian posse taught them to love jetbikes and going real fast. The main takeaway from the book is that the XVIII Legion were stubborn badasses ready to lay down their lives for civilians right from the start of the Crusade.

Without Vulkan around, though, they kept throwing themselves into desperate last stands, to the point that other Imperial forces were starting to call them suicidal. Some of the Nocturnean legionaries even suggest that the Emperor kept Vulkan away from the legion for so long because he was waiting for all the Terrans to get themselves killed, but Vulkan dismisses that idea out of hand and nothing comes of it.

There's also a pretty nifty sequence where Vulkan and a bunch of his sons surf a modified Termite assault drill into an attack moon and blow it up from the inside.

Corax and the Raven Guard are sent to bring the Carinae system into compliance. He initially tries to use stealth and surgical strikes to get them to surrender peacefully with minimal casualties, until one of the Carinaean leaders unleashes what is essentially a zombie virus on his own people to cover his escape from Imperial forces. A pissed-off Corax orders his legion to hunt the dude down and kill him, which comes at the cost of dragging out the compliance and thousands of unnecessary casualties.

Corax himself admits that he didn't have time to fix everything before leaving, but pledges that he'll come back and set Kiavahr to rights once the Crusade is over. We also get a look at what the Sable Brand is like through the eyes of an afflicted Raven Guard legionary; basically, it's a watered down version of the Black Rage that causes them to hallucinate and become suicidal, which some of them deal with by joining the Moritat.

A collection of short stories showcasing the contrast between the Primarchs and the rest of mankind, getting down to how they really perceive themselves and how humanity sees them. Grimdark Batman finally gets his very own standalone novel!

The entire thing is flashbacks. Most of it involves Curze's stasis coffin being picked up by a sub-light freighter, playing tagwith the human crew. Konrad also struggles under the weight of his visions throughout, only for before his final moments, the Emperor contacts him to tell him his visions of the future weren't fixed, that Curze chose this fate.

The Emperor tells him of this after Curze makes a statue of him out of flesh. Also include an Assassin operative setting out a beacon to give M'shen Curze's location. Curze also kept the human who drove him.

Highlights include Curze killing a woman who wanted to commit suicide. Though she definitely didn't want Curze to do it, fucked up as he was. And Curze eating his victims because he enjoyed it. Also Curze hated Corax, not because Corax was good, but because Corax was a better ninja than him Curze. Seriously though, this summary doesn't do it much justice. It's still a pretty good book. And it's barely pages, read it anyway. It covers a discussion between Malcador and a Stormtrooper named Khalid Hassan about the nature of the Emperor's plans and whether or not Malcador agreed with everything the Emperor thought.

Malcador also reveals the doors to the Golden Throne and indicates the awesome battle going on behind them, foreshadowing the events of the Webway War that are covered later on in the main series. Perturabo: Stone and Iron A minor story largely about showing the differences between the Iron Warriors and the Imperial Fists, so doesn't provide any major revelations for the series.

The Iron Warriors are supposed to be supporting an Imperial Fist position that is currently under assault, but Perturabo holds back and uses the opportunity to instruct his own officers about how the Fists prosecute their own wars. Grandfather's Gift: Mortarion has a lab accident and knocks himself out.

He wakes up in Nurgle's Garden, wanders around for a bit, and has a nice chat with Ku'Gath the Plaguefather, whose name is misspelled for some reason. It's revealed that Nurgle has tracked down his foster father's soul and will let Mortarion capture it as a gift for joining his service.

The timeline is a bit squiffy due to warp fuckery. Mortarion knows what daemons are and knows that he's fought alongside them, but doesn't recognize Ku'Gath.

Ku'Gath knows Mortarion, but also says that they haven't met yet. Morty himself doesn't know where he is or what's going on at first, but eventually his memories return, and he mutates into his daemon primarch form and captures his foster father's soul. A Lesson in Iron: Ferrus Manus chases some orks into a warp rift and stumbles across an Iron Hands ship from a few thousand years in the future.

The boarding parties he sends are attacked by daemons which fuck them up, and Ferrus himself finds a dead future Iron Hand whose bionics look like a shitty hack-job to him, so he gets pissy and orders everyone to leave. When his Mechanicum adept points out that they might be able to mine the databanks for advanced technology and info on future events, he declares that he wants no part of this future.

Also reveals that Ferrus had seen enough shit on Medusa to know that the Imperial Truth was a 'useful lie. Forge World is producing a new line of books and models in addition to Imperial Armour and Warhammer Forge to allow players to fight battles from the Horus Heresy in Warhammer 40, This includes rules and models for the Primarchs both pre- and post-fall, for the Traitors as well as ancient vehicles. No xenos, unfortunately. Still worth it, though. Forge World starts big, as their first book covers the battles on Istvaan III, in which Horus sent the remaining loyalist elements of the Sons of Horus, Emperor's Children, Death Guard, and World Eaters to the surface, ostensibly to rout the anti-Imperial resistance that had taken hold in the capital city, and then fired Exterminatus torpedoes of the life-eater virus bomb variety onto the city to wipe them out.

Unfortunately for Horus, not everything went as planned; not only did the loyalist Death Guard frigate Eisenstein escape to the Phalanx with word of Horus's betrayal, but loyalist elements on other ships were able to disrupt the bombardment and warn the loyalists on the ground that it was coming. Between the disruption, the warning, and good old-fashioned Space Marine toughness, only a third or so of the landed force had actually died.

Horus would have fired another bombardment, but Angron and his traitor World Eaters jumped the gun and made planetfall; the other traitors were left with no choice but to deploy themselves and destroy the remaining loyalists personally. Betrayal contains a Great Crusade Legion army list for which we have a tactica , and rules for special characters and units from the Sons of Horus, Death Guard, Emperor's Children, and World Eaters Legions, including their Primarchs even Fulgrim, who was not actually at the battle and several major characters from the book series such as Garviel Loken.

The books storyline is essentially just the first day of the battle, leading up to the death of Ferrus Manus. Massacre contains additional rules for special characters and units from the Iron Hands, Night Lords, Salamanders and Word Bearers Legions including their Primarchs and several more major characters from the book series make their debut such as Sevatar, Eidolon, Erebus and Kharn.

Lorgars psychic rules. The Legiones Astartes Crusade Army List is basically the generic 30k Space Marine 'codex', whilst the Isstvan Campaign Legions contains all of the collected rules for the legions from Books ; their units, characters and wargear in the previous three books. Later came the Mechanicum Taghamata Army List, which contained all the Mechanicum units and army lists mentioned and rearranged them to keep everything on the same page, but lacked the Questoris Knight Army.

The main characters of this science fiction, 40k story are ,. The book has been awarded with , and many others. Please note that the tricks or techniques listed in this pdf are either fictional or claimed to work by its creator. We do not guarantee that these techniques will work for you.

Some of the techniques listed in Mechanicum may require a sound knowledge of Hypnosis, users are advised to either leave those sections or must have a basic understanding of the subject before practicing them. DMCA and Copyright : The book is not hosted on our servers, to remove the file please contact the source url.

If you see a Google Drive link instead of source url, means that the file witch you will get after approval is just a summary of original book or the file has been already removed. Fulgrim is delivered a warning about Horus' imminent betrayal and the disaster that may follow by the alien Eldar race, but he and his staff dismiss it. The Emperor's Children eventually become the 'Chosen' of Slaanesh, one of the four Gods of Chaos, with which Fulgrim is slowly and unwittingly drawn into grotesque communion.

Primarch Ferrus Manus and his 'Iron Hands' Space Marines the 10th Legion also play a prominent role in the novel as Fulgrim attempts to lure them into betrayal, and several other Primarchs and Legions make appearances. Described in passing is the pivotal Battle of Isstvan V, also known as the Dropsite Massacre , where several entirely Loyalist Legions are slaughtered in another Traitor ambush in the Isstvan star system. The battle fully reveals the scale and ferocity of the rebellion.

Descent of Angels is a pre-Heresy story that concludes about 50 years before the start of that conflict. The story is mainly told from the viewpoint of Zahariel El'Zurias, a native of the fictional planet Caliban.

Caliban is an isolated, low-technology world that resembles a feudalmedieval fantasy setting. Zahariel is introduced in the story as an Aspirant of the Order, an organisation of techno-barbarianknights. The first half of the novel is set on Caliban and covers the final battles of the Order under the leadership of Jonson, the future Primarch.

The book's second half describes Caliban's unification with the Imperium of Man as well as the actions of the Dark Angels during the early years of the Great Crusade. A future schism within the Legion is intimated towards the end of the book. Characterised in earlier publications as clandestine and inscrutable, the book constitutes a major development of the entire canon of the setting with the revelation that the Legion's Primarch is actually a pair of twins, Alpharius and Omegon.

The book also features the Imperial Army, the regular unmodified human fighting force of the Imperium, covering several officers and their units. Lastly, the novel introduces a new organisation to the setting, the enigmatic and ancient Cabal — an interspecies organisation opposed to Chaos.

The human John Grammaticus is introduced as a prominent Cabal member. Early in the Heresy, the Traitor Word Bearers Legion is tasked with organising and leading the invasion; they plan to use an immense, secretly commissioned warship, the Furious Abyss , to spearhead the surprise attack.

They become aware of the powerful capital ship's true purpose, and engage in long pursuit; they will seek to prevent the Furious Abyss from participating in the invasion and from reaching Macragge. Mechanicum is the first book in the series not to focus on either the Primarchs or their Space Marines Legions.

The novel centres on the eponymous 'Mechanicum', a cult of machine-worshipping technologists based on the real-life planet Mars and which serves as the chief engineering authority in the nascent Imperium. The machinations of Horus and the Chaos-worshipping Traitors affects the Martian cult as much as every other Imperial organisation, leading to a civil war on Mars itself.

As the Mechanicum is the sole power responsible for all civil and military technology in the Imperium, the conflict has vast implications for whichever side of the broader intergalactic civil war receives Mars' crucial support. Tales of Heresy is a collection of short stories introducing and expanding upon numerous threads within the greater happenings of the Heresy.

Most stories are concurrent with the Heresy, with some occurring in the years prior. It includes two stories that take place on Terra, one of which occurs long before the Heresy and adds to the background regarding the Imperial Truth; another entry in the compilation is a Primarch origin story, covering the contentious circumstances under which the gladiatorial Primarch Angron takes command of the 12th Space Marine Legion , which he renames from the 'Warhounds' to the 'World Eaters'.

The book contains seven stories by various authors; [18] several stories relate to full-length novels in the series. The novel starts around the time of Book 6's conclusion, about 50 years before the Heresy, but forwards to just about the time of the Heresy's beginning in the opening chapters. It tells two stories: one concerns the effort of Primarch Lion El'Jonson and a small group of Dark Angels to deny a forge world a planet devoted to manufacturing, especially of weapons to Horus' forces; the other is the story of Luther Lion El'Jonson's second , Zahariel El'Zurias by now a full Space Marine , and a Dark Angels contingent sent back to Caliban, the Dark Angels Legion home world.

They get involved in the fight against a growing insurgency that seeks to free the planet from under the Imperium's thumb. Following a reprimand by the Emperor for dabbling in sorcery, Magnus and his Legion secretly continue to study the forbidden subjects. Then, around the time of Horus' corruption Book 2 , Magnus learns through sorcery of his brother's impending betrayal. He tries — again through sorcery — to warn the Emperor, believing that the gravity of the news justifies his disobedience.

However, he overreaches with his powers and damages the vital and secret project the Emperor is undertaking Book 1 , endangering the safety of Terra itself in the process. The Space Wolves, accompanied by other Imperial forces, are to bring Magnus and his Legion to Terra to account for themselves. Nemesis is set about two years after the events on Isstvan V described in Book 5, Fulgrim. It is a look at the war behind the war, the covert operations undertaken by the opposing sides in order to influence the visible conflict.

Specifically, it deals with a plan by a secret Imperial organisation, the Officio Assassinorum , to eliminate Horus; an 'Execution Force' consisting of operatives from all of the Officio's disciplines, and led by top-rated sniperEristede Kell, is tasked with the mission. There have been several previous unsuccessful attempts against Horus' life, and this gives a high-ranking officer of the Traitor Word Bearers Legion the idea to field a nemesis weapon of his own: a highly specialised assassin, who is to be used in an audacious scheme to kill the Emperor.

Decades before the start of the rebellion they become heretics relative to the Imperial Truth by introducing religious worship.

This results in public and humiliating censure of Lorgar and the entire assembled Legion, by the Emperor himself. The despairing Lorgar is subsequently swayed by two of his most trusted lieutenants, who are in secret allegiance with Chaos; eventually both Primarch and Legion covertly embrace and promote the Primordial Truth, many years before Horus' corruption.

The story is largely told from the point of view of Argel Tal, a Captain of the Word Bearers, who becomes commander of a Chaos-possessed elite Legion unit. It spans several decades, starting 43 years before the events on Isstvan V Book 5 and concluding around the time the Word Bearers are on their way to assault Calth Book Prospero Burns is part of the story arc of Book 12, however it follows a different but related timeline.

The story begins more than a century before the Space Wolves-led mission to Prospero, and the concurrent start of the Heresy. It is presented from the point of view of Kasper Hawser, formerly a noted Terran academic who becomes a Crusade Remembrancer, and then the Oral Historian or skjald of the 3rd Company of the Space Wolves Legion. On the surface it is his story; the important understory concerns the long-term machinations of Chaos, whose aim is the destruction of both Space Wolves and Thousand Sons.

Chaos attempts to exploit the weaknesses of the Primarchs and their Legions in order to pit them against each other — the ultimate result is the confrontation on Prospero. While this confrontation is taking place, Horus' previously covert rebellion becomes visible Book 3. The novel also adds background to Horus' fall and to the planning of the Heresy campaign by Chaos and its forces.

Age of Darkness is a compilation of nine short stories by various authors. The stories present various facets of the unfolding conflict, as suspicion, insecurity, and paranoia spread through the galaxy on the wake of the Warmaster's betrayal. Subjects include: a Primarch prepares for the end of the Imperium; a Traitor PSYOP topples an Imperial planet; an unusual diplomatic contest will decide which side will be chosen by a world on the fence; a non-combatant may be a rebel agent or a herald of unpalatable truths for the Imperium; a Loyalist Space Marine in a Traitor Legion holds his own against his erstwhile brothers.

Several of the included stories are linked through continuity; some are also prequels or sequels to stories in other series books. The Outcast Dead is the first novel-length story in the series to take place almost entirely on Terra. It covers a relatively short period, starting several months before Magnus' catastrophic psychic visit at the Imperial Palace Book 12 , and concluding several months after this event.

The unauthorised visit is central to the story: apart from damaging the Emperor's top secret project Book 1 and the planet's defense, it massively disrupts Terra's long-range communications infrastructure.

The ensuing isolation and confusion cause indecision and delays for the Loyalist side. The story's main character is Kai Zulane, previously a gifted Imperial astropath attached to the Ultramarines Legion. He unwittingly becomes the keeper of a secret that could decide the victor in the developing galactic civil war.

The secret has additional implications regarding the Heresy's conclusion and the future course of the Imperium of Man. However, operatives and the Primarch of the Alpha Legion play a prominent role. Arriving at Terra a few months after the events described in The Outcast Dead take place, Corax convinces the Emperor to impart to him the knowledge and material that may accelerate the rebuilding of his Legion.

The second part of the novel describes the effort to reconstitute the Raven Guard, undertaken on Deliverance its home world in Warhammer 40, fiction , and the pursuit of opposite objectives by the Alpha Legion.

The novel features the reappearance of The Cabal Book 7 , and of other well-known characters; it also adds information about the developing strategies and subterfuge applied by the opposing sides, including reasons for Horus' timetable and for the Emperor's actions during the initial stages of the Heresy.

Know No Fear documents the rebels' surprise assault on Calth, an ascendant Ultramar system world. It is planned and led by the Traitor Word Bearers Legion, now fully and openly committed to the spread of the Primordial Truth. The narrative starts close to where the timelines of Book 8 and Book 14 converge in their respective conclusions , with the invasion force en route to, or near the planet. The rebel mission has aims beyond just delivering a crippling blow to the Ultramarines Legion and their home system; its objectives may affect the entire Heresy campaign.

The story tracks the Calth assault from its opening covert phases, and the actions of several characters. Unaware of the developing rebellion and the Word Bearers' true role and allegiance, Primarch Roboute Guilliman and his Ultramarines are unprepared for the underhand invasion: it is total, bloody war, with ritualistic undertones, scorched earth tactics, decisive use of technology, and the considerable involvement of Chaos; the inconceivable treachery and its implications forever change the Loyalists' view of reality.



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