How to make a downloadable file from unity
Install both unity4. Detect which market app installed my app? Pls, help : 1 Answer. Login Create account. This site uses strictly necessary cookies. More Information X. Inside this folder, you will want to make a new folder called "x86". Open this folder and go down to where it says "File name" and enter the name of your game with "x86" at the end.
Then click "save" and Unity will build your project and open the game location in File Explorer. After you have built the game and Unity has opened the file location, you will find your game, which is playable now if you click on it and a. Data folder. At this point, you can either use some third party software to create an installer for your game, or you can make it a zip folder, send it to your friends and ask them to unzip it. If you would like to make an installer, head over to Brackeys on Youtube, but for now we are going to make it into a zip folder, which is really easy.
All you need to do is select the. This will create a zip folder that you can distribute via something like Mediafire or Dropbox. And you're done! If you followed along correctly you should have just successfully built and exported your first game on Unity. Once again I'd like to thank Brackeys the Youtuber, for teaching me how to do this in the first place.
WriteAllText does take two arguments like you've supplied, but the first one is the filepath. The text you want to write is the second one. So you need something like,.
That is, assuming you want your values comma-separated in the file. You can format the string that gets written in whatever way you like. GetBytes Downloadchat ;. I have no clue why its erroring on the first letter of the first folder in the path string..??
I tried rebooting Unity but I get the same error Am I going mad?? If you have a question of your own, start a new Question. Unity Answers doesn't work like a forum - this isn't a thread of discussion. This is supposed to be 1 Question, followed by x answers to that question.
Okay no worries, will do. For more information, see the documentation on Build Settings. Select the Build or Build And Run button to begin the build process. You can choose a name and save location for your application through the Save dialog that appears.
Note : depending on the platform you build to, Unity might only prompt you to choose a folder. When you select the Save button, Unity builds your application. If you are unsure where to save your build, consider making a subfolder inside your root folder to hold your builds.
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